ANNO: Mutationem: When in battle, using the right stick with bring up a ring menu displaying each of Ann's weapons for quick selection.The first game with a radial menu was Secret of Mana (1993). The World of Mana series, if not the Ur-Example, is likely the Trope Maker, using a ring menu system in almost every game of the series.WarioWare: Twisted!, with the variation that since the game cartridge featured a tilt sensor, you had to tilt the Game Boy Advance itself to cycle through them.Most rooms didn't have too many at once, but it could get frustrating rotating through the items in the lounge. Virtue's Last Reward had all of your inventory items in a ring. ![]() Tomb Raiders I, II, III, and Anniversary, for both its frontend and in-game menus.Thunder Blade had a letter wheel on the arcade version's name entry screen, for no better reason than to make one more use of zooming sprites.Secret of Evermore, which was built using an engine which mimicked the Mana game engine.Onryō (2020) has its inventory set up like this.Odin Sphere uses separate rings for each inventory pouch in the player's possession.The Night Way Home: The inventory is presented like this. ![]() It spins when you move to view other items.
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